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- on mouseEnter
- set the cursor of sprite the currentSpriteNum to [the number of member "hand", the number of member "handmask"]
- set the member of sprite 16 to "rollover-album"
- end
-
- on mouseDown
- repeat while the stillDown
- set the locH of sprite the currentSpriteNum to the mouseH
- updateStage()
- set the locH of sprite 6 to 387 - ((the locH of sprite 25 - 368) * 8.11110000000000042)
- updateStage()
- end repeat
- end
-
- on mouseLeave
- set the cursor of sprite the currentSpriteNum to [the number of member "hand", the number of member "handmask"]
- set the puppet of sprite 16 to 0
- end
-